This is the end of my Advanced project.
Friday, 12 May 2017
Tuesday, 9 May 2017
Sunday, 7 May 2017
Final - Evaluation Question 4
How did you use media technologies in the construction and research, planning and evaluation stages?
Digital Media – Research, Planning and Evaluation



In order to overcome this, I had to upload to YouTube despite it having a longer upload time. This was not a major issue but again it certainly halted my progress on some occasions when I wanted to upload content quickly, struggling to transfer some videos to my home computer since uploading in school would not be viable due to some upload times of two hours or more. After uploading, I was able to then offer my own interpretation and evaluation of the quality of my products by assessing their effectiveness and potential areas for improvement – as to ensure the products are relevant and work well in relation to one another.
Software – Planning and Production


One particular issue I found with using Premiere was the incompatibility issues I came across during the editing process throughout my project. I had a more updated version at home and therefore could not transfer project work from home and school, meaning some videos would have to be edited entirely in school or solely at home. This restricted my ability to focus on specific work and made editing rather inefficient as I would often lose focus or remember what each video needed – seeing as I could not finish it in one or two editorial sessions. I decided to simply isolate certain projects as a result however the software has been extremely useful aside from that.

Flash also proved useful in allowing me to produce short animatics as opposed to storyboards. I used storyboards in my foundation project and even the early stages of production within my advanced project; I shifted to using an animatic as to aid with the editing process. This technique allowed for me to better visualise and block out key shots in relation to the song, this was essential within my advanced project given the nature of the products i.e. a music video. Editing within a music video requires a great sense of timing and I was able to better refine the edits to the beat by having the initial editing experience through creating the animatic. It was relatively easy to do and ultimately proved to be beneficial in the long term.

There were some issues in using After Effects, namely not knowing where the animation was on the screen for Premiere; in Premiere I had included some black aspect ratio lines, or at least mimicked them by simply adding black bar assets in post. However, these black lines did not feature in the open After Effects project which meant I had to animate some sections of the screen that would not be seen in the final product – as to maintain consistency in the animation. Furthermore, the software did not have the same onion-skinning tool that I often used in Flash for frame-by-frame animation; this meant I would often have to visualise where certain lines were and essentially guess where the next frame should start, likely accounting for the somewhat erratic or shaky animation in some parts.
Adobe Photoshop was useful throughout the project, both within the video and the ancillary products. In terms of using Photoshop for the video, I would cut out images of the artist’s head and give them a transparent background – exporting as a PNG. These were then easily overlaid into Premiere to be edited as stop motion assets or animated over using After Effects; the use of real imagery with the vibrant animations had such a contrast that I was able to emulate the Dadaism present in the psychedelic genre. The process for cutting out each asset was long and laborious however there seems to have been no other means for doing this. I could certainly have used Microsoft Paint however I would likely not have been able to cut the image out as precisely, nor could I have created a transparent background; Paint was reserved for pasting images for the blog together.

Moving on, Photoshop also proved useful with creating the digipak products. The software allowed for me to construct abstract imagery through superimposing images over one another, the layering tool being incredibly useful in separating assets. I was able to produce different versions of the album cover easily and quickly since the use of filters and various colour or saturation sliders gave instantly new designs or palettes. There was also a liquefy tool that I used a lot for the back cover as to create a warped image to again reflect conventions of the psychedelic genre of my project. The software was also versatile in that I could edit images and add text, which proved especially helpful with my magazine ad and its production.
I did struggle with uploading some hand-written text as it would appear extremely pixelated when resizing it in Photoshop, however, to overcome this I simply used Adobe Illustrator in order to trace over the existing text and effectively digitize it and prevent the digital versions from becoming pixelated when added to Photoshop.
Hardware (and Digital Technology) – Production

The Canon PowerShot was not as powerful as the 600 D – failing to capture high definition footage in low-lighting – and as a result often made footage grainy, I then attempted to remedy these shots as best I could in post since reshooting would not be a possibility. I believe I managed to regain some quality in the shots however, this could have been avoided had I had either a better quality camera or shot in a well-lit location (making it look darker in post). One positive to the Powershot, is how it was lightweight and allowed for me to do multi-cam set ups since the camera was rather common in school; the multi-cam setups even made it easier to sync footage and therefore cut between the wide shot and differently angled close ups. Below is an image of the 600 D followed by an image from the Powershot. Both were filmed in naturally lit areas however the quality of the image in the PowerShot being less than the 600 D's.



I suppose digital media and online sites such as YouTube also provided me some benefits in the production of my video, as can be seen through the use of royalty free sound effects and kaleidoscopic animations and background visuals. I suppose one of the limitations of using these sites comes in the form of the school's protection policy; I was unable to access certain videos of interest from YouTube or even remain in contact with my client through Facebook. The school servers had blocked these sites resulting in my progress being somewhat stifled - since I could not access areas of research during school hours. Equally, YouTube provided me with a site in which I could seek out tutorials and learn how to use software like After Effects; upon using these tutorials I was able to introduce certain effects and animations into my final video.
Saturday, 6 May 2017
Wednesday, 3 May 2017
Final - Evaluation Question 2
How effective is the combination of your main product and ancillary texts?
Tuesday, 2 May 2017
Final - Evaluation Question 1
How did you use, develop, or challenge codes and conventions of real media products?
Tuesday, 25 April 2017
First - Evaluation Question 4
How did you
use media technologies in the construction and research, planning and
evaluation stages?
Digital
Media – Research, Planning and Evaluation
The use of various online sites has proved beneficial during
the research, planning and evaluation stages of my project. I used a blog on
blogger in order to keep a chronological record of my project, which helped
with accessing creative decisions and thoughts I’d made prior in the project –
as seen by my referencing to previous posts, especially the experimental video
clips. A slight issue with the site is how difficult it is to place images
side-by-side on the posts; this issue was easily overcome through using
Microsoft Paint to edit images together and otherwise avoid posts looking bear
or irregular in their format, however it was still a slight hassle which
otherwise slowed the efficiency of my project. The site was great in allowing
instant feedback and response, specifically from my supervisor, with much of
the feedback presented on the blog relating to the technical aspects of my
project and how to improve them. There were some limitations to the blog,
perhaps the lack of attention from friends and fans of my client as typically
young people – who make up the majority of the demographic for Elsewhere Head –
do not access sites such as blogger in their spare time.
Facebook is a more accessible means of attaining feedback
which is why I often sought the use of the social media site, namely for
contacting my client and sharing ideas and products quickly and easily. This
mainly occurred within the use of the Messenger portion of the site, however, I
could have perhaps created an online group or page to upload updates and
content – the popularity of Facebook increasing the chances of feedback to
better improve my products. Regardless, the use of Messenger was certainly
positive in enabling me to maintain better contact with my client, as to
suggest ideas for the products and organise the shooting of the music video.
However, there is a limit on the size of the files that can be shared on this
site which meant I was unable to share videos and certain content, blogger had
the same issue and that Microsoft’s PowerPoint and Word files were not
upload-friendly, which meant I had to use various uploading sites.
Utilising different sharing sites, such as slideshare, scribd
and Vimeo allowed for me to better use the other online sites in order to gain
feedback and help record my plans. Each site was rather useful and there was no
issue in uploading to slideshare and scribd, however Vimeo was definitely
restrictive in this aspect. A free Vimeo account had a weekly upload amount
given to my user and so I could not upload videos in some cases. This was particularly
evident with videos such as the long experimental video with real life footage
and the video including the four songs my client initially gave me – the songs video had amounted to around 13 minutes. In order to overcome this, I had to upload to YouTube despite it having a longer upload time. This was not a major issue but
again it certainly halted my progress on some occasions when I wanted to upload
content quickly, struggling to transfer some videos to my home computer since uploading in school would not be viable due to some upload times of two hours or more. After uploading, I was able to then offer my own interpretation and
evaluation of the quality of my products by assessing their effectiveness and
potential areas for improvement – as to ensure the products are relevant and
work well in relation to one another.
Software –
Production
In terms of editing, I used Adobe Premiere Pro whereas in my
foundation portfolio I had initially used Microsoft Movie Maker. Premiere had a
lot to offer in terms of the range of effects, transitions and so on;
developing my skills from my foundation project, I felt more comfortable in
navigating the software and was able to edit and cut effectively. The use of
visual effects such as Fast Color Corrector, Balance Gain and Saturation meant
I was able to easily produce a range of colour in my music video – as seen in
the sections which change colour on the beat. In fact, the ability to zoom in
on clips allowed for easier cutting of footage and helped me create stop motion
effects with images by looking at key frames and editing on a frame-by-frame
basis.
One particular issue I found with using Premiere was the incompatibility issues
I came across during the editing process throughout my project. I had a more
updated version at home and therefore could not transfer project work from home
and school, meaning some videos would have to be edited entirely in school or
solely at home. This restricted my ability to focus on specific work and made
editing rather inefficient as I would often lose focus or remember what each
video needed – seeing as I could not finish it in one or two editorial
sessions. I decided to simply isolate certain projects as a result however the
software has been extremely useful aside from that.
Even in my foundation project I used Adobe Flash, already
having experience in the use of such software through personal use and
animation within my Extended Project. I used it again in order to create a
small experimental animation, the video depicting a classmate vomiting vibrant
pink liquid as a floating head in order to fit the psychedelic genre. The
ability to upload images to Flash allowed for me to produce some stop motion
animation of sorts with the PNGs however it was by no means the best product to
use during the final production stages. Flash animations would take place in a
separate window and since I needed to overlay animation onto live action footage
for my final piece, I had to seek out some other software.
Flash also proved useful in allowing me to produce short animatics as opposed to storyboards. I used storyboards in my foundation project and even the early stages of production within my advanced project; I shifted to using an animatic as to aid with the editing process. This technique allowed for me to better visualise and block out key shots in relation to the song, this was essential within my advanced project given the nature of the products i.e. a music video. Editing within a music video requires a great sense of timing and I was able to better refine the edits to the beat by having the initial editing experience through creating the animatic. It was relatively easy to do and ultimately proved to be beneficial in the long term.
Flash also proved useful in allowing me to produce short animatics as opposed to storyboards. I used storyboards in my foundation project and even the early stages of production within my advanced project; I shifted to using an animatic as to aid with the editing process. This technique allowed for me to better visualise and block out key shots in relation to the song, this was essential within my advanced project given the nature of the products i.e. a music video. Editing within a music video requires a great sense of timing and I was able to better refine the edits to the beat by having the initial editing experience through creating the animatic. It was relatively easy to do and ultimately proved to be beneficial in the long term.
Unlike during my foundation project, I used After Effects
during this project as to animate over some footage I shot. What was amazingly
efficient was having the ability to link the After Effects project with the
Premiere project, giving me real-time synergy between the two projects –
anything I did in After Effects would appear in a separate open window for the
Premiere project so I could watch the animations back and see how to improve
them. Initially, I was unsure as to how the software worked, seeing as I was
too intimidated to use it during my foundation project. However, due to the use
of online YouTube tutorials, I was able to add these animations to my final
music video.
There were some issues in using After Effects, namely not knowing where the animation was on the screen for Premiere; in Premiere I had included some black aspect ratio lines, or at least mimicked them by simply adding black bar assets in post. However, these black lines did not feature in the open After Effects project which meant I had to animate some sections of the screen that would not be seen in the final product – as to maintain consistency in the animation. Furthermore, the software did not have the same onion-skinning tool that I often used in Flash for frame-by-frame animation; this meant I would often have to visualise where certain lines were and essentially guess where the next frame should start, likely accounting for the somewhat erratic or shaky animation in some parts.
There were some issues in using After Effects, namely not knowing where the animation was on the screen for Premiere; in Premiere I had included some black aspect ratio lines, or at least mimicked them by simply adding black bar assets in post. However, these black lines did not feature in the open After Effects project which meant I had to animate some sections of the screen that would not be seen in the final product – as to maintain consistency in the animation. Furthermore, the software did not have the same onion-skinning tool that I often used in Flash for frame-by-frame animation; this meant I would often have to visualise where certain lines were and essentially guess where the next frame should start, likely accounting for the somewhat erratic or shaky animation in some parts.
Adobe Photoshop was useful throughout the project, both
within the video and the ancillary products. In terms of using Photoshop for
the video, I would cut out images of the artist’s head and give them a
transparent background – exporting as a PNG. These were then easily overlaid
into Premiere to be edited as stop motion assets or animated over using After
Effects; the use of real imagery with the vibrant animations had such a
contrast that I was able to emulate the Dadaism present in the psychedelic
genre. The process for cutting out each asset was long and laborious however
there seems to have been no other means for doing this. I could certainly have
used Microsoft Paint however I would likely not have been able to cut the image
out as precisely, nor could I have created a transparent background; Paint was
reserved for pasting images for the blog together.
Moving on, Photoshop also proved useful with creating the digipak products. The software allowed for me to construct abstract imagery through superimposing images over one another, the layering tool being incredibly useful in separating assets. I was able to produce different versions of the album cover easily and quickly since the use of filters and various colour or saturation sliders gave instantly new designs or palettes. There was also a liquefy tool that I used a lot for the back cover as to create a warped image to again reflect conventions of the psychedelic genre of my project. The software was also versatile in that I could edit images and add text, which proved especially helpful with my magazine ad and its production.
I did struggle with uploading some hand-written text as it
would appear extremely pixelated when resizing it in Photoshop, however, to
overcome this I simply used Adobe Illustrator in order to trace over the
existing text and effectively digitize it and prevent the digital versions from
becoming pixelated when added to Photoshop.
Hardware –
Production
In terms of hardware I used a Canon 600 D camera, a Canon
PowerShot SX510, a lightweight travel tripod, and an iPhone 7. The Canon 600 D
was used in my preliminary video with various lenses, including a fisheye lens,
but I was unable to use this camera throughout the project as it belonged to my
sibling and had limited storage. The fact that I did not have a high quality
camera of my own, led to me using the school’s Canon Powershot.
The Canon PowerShot was not as powerful as the 600 D –
failing to capture high definition footage in low-lighting – and as a result
often made footage grainy, I then attempted to remedy these shots as best I
could in post since reshooting would not be a possibility. I believe I managed
to regain some quality in the shots however, this could have been avoided had I
had either a better quality camera or shot in a well-lit location (making it
look darker in post). One positive to the Powershot, is how it was lightweight
and allowed for me to do multi-cam set ups since the camera was rather common
in school; the multi-cam setups even made it easier to sync footage and
therefore cut between the wide shot and differently angled close ups.
The tripod was very useful for maintaining stability in certain wide shots, I used it especially during the section in the video prior to the character drinking milk - as to represent the stability of reality before the 'drug-induced fantasy'. After this section, the majority of shots are shaky and handheld as to represent the growing instability of the character's mental state; the wide shots of the trio performing in the television remain rather stable as to show the shift in power between reality and fantasy. The tripod was lightweight and therefore allowed for me to easily carry it from location to location, which was ideal given the range of positions I placed it in during the shoot.
When it came to recording audio, I did not have to focus on
this area as much as in my foundation project. My advanced project ensured that
the audio was a recording provided to me by my client, of which I had little to
no control over however I am aware that he recorded using his iPhone as well.
In terms of the iPhone 7 that I used, it was helpful in allowing me to record
audio for certain portions of the video; I namely used the voice memo app on
the iPhone to record sound effects from soundbible and another couple of sites.
Ultimately, however, I decided to abandon the use of these sound effects from
earlier cuts and instead settled for a royalty free ringing sound from YouTube
which I then downloaded. The phone was also useful in recording audio for my
other Evaluation Questions, ensuring the audio was clear and did not have much
background noise. Additionally, I used the iPhone’s torch utility in order to
provide light during my music video’s shoot – proving to be a rather reliable
light source for illuminating the areas I wanted.
I suppose digital media and online sites such as YouTube also
provided me some benefits in the production of my video, as can be seen through
the use of royalty free sound effects and kaleidoscopic animations and
background visuals. I suppose one of the limitations of using these sites comes in the form of the school's protection policy; I was unable to access certain videos of interest from YouTube or even remain in contact with my client through Facebook. The school servers had blocked these sites resulting in my progress being somewhat stifled - since I could not access areas of research during school hours.
Sunday, 23 April 2017
Friday, 21 April 2017
Thursday, 20 April 2017
Tuesday, 18 April 2017
Evaluation Questions - Plan
After the completion of my products, I now have to focus on producing some evaluations surrounding my project as a whole. Below I have included a plan as to how I will answer each question:
Sunday, 16 April 2017
Final Digipak
Below are copies of each ancillary product, however I have some comments about the final album cover.
On the front cover, I included the logo on the top corner as to act as a branding sticker or watermark of sorts. This is in order to establish the brand better and relate each of the products to one another under the same logo; in fact, this is similar to Tame Impala's use of stickers on his own album covers as seen through the following link.
On the front cover, I included the logo on the top corner as to act as a branding sticker or watermark of sorts. This is in order to establish the brand better and relate each of the products to one another under the same logo; in fact, this is similar to Tame Impala's use of stickers on his own album covers as seen through the following link.
Ad - Final Design

Another clear change in the design was the inclusion of the white space along the left side of the page. This was introduced due to the fact that I wanted to include the title used in the music video - as to clearly associate the two products but also in order to catch the attention of any readers due to the abstract and vibrant text. Within this white area I was able to better include the picture of the album cover; through this separation between the cover and the text, it is able to stand out more and clearly advertise the album depicted. I suppose that in some ways this white breach of the border looks like a torn page, and could therefore represent my client's disdain for conventions of the industry in literally breaking the mold. However, I see it as more of a continuation of the sky imagery since the design's waviness was used to emulate that of drawn clouds; I would have included some faced clouds (in the background) from some of the footage I had but this might have made the text harder to read and taken focus away from the assets - the blocked colour for the background making the images 'pop out' more.
Along the bottom, I have also included a small black banner with the appropriate information: advertising the release on iTunes, Bandcamp and the availability of the physical copies at HMV. I have also included the brand logo at the bottom as to clearly show that the ad is the property of the Elsewhere Head brand; the logo's usage here also helps to connect the products to one another and better associate them with the artist.
Overall, I would say this album cover is successful and effective at providing the necessary information typical of magazine ad conventions. However, the challenging of convention by including the lyrics is still an acceptable choice in my opinion - since psychedelia is inherently subversive of most promotional media.
Friday, 14 April 2017
Ad - Semi-Final Design

As for the text, the article is gibberish found from the description of a Lorem Ipsum site, rather than the Latin itself. Nonetheless, this acts as filler for the real text that would go there if this were a real product, the text required to produce a legitimate article and interview of Jack being something I have not the time to do and so I settled on substituting in the text to show the final design, This technique was offered to me by my brother who does graphic design and was therefore able to offer me insight into the creation process here. In the design included here, I notably included the text in the format of an interview. I have since decided to not include the interview as I believe such a format would perhaps advertise the artist more so than the album. Perhaps I could repurpose this area of text and place the lyrics for the title song as to generate some interest into the content of the artist's music.
The fonts used for the titles and text are from the font site dafonts which I found earlier in my project, these proved extremely useful in allowing my product to look unique and professional as the text wasn't created using stock fonts from Photoshop. The fact that I used fonts that weren't standard and widely available within the base program, I managed to create a seemingly unique piece that has professional and distinct looking text. In this I'd regard the print work a success.
I have included the necessary star-rating and comments from necessary sources such as the Guardian and even Liam Gallagher - another musical artist whose opinion might be trusted. These reviews go alongside the image of the album's front cover to make it recognisable when purchasing the album. I did notice that some album covers include reference to where they can be purchased but I have not included this - something I intend to add in the final product. Additionally, I am aware that I incorrectly spelled "album" and will of course remedy this in my final design.
Wednesday, 12 April 2017
Ad - Initial Design

For a start, the background is a little plain. I thought it would look like a professional promo shoot if the background was plain white however it just makes the images feel really flat and is rather too plain to fit in with the rest of the project or with the conventions of the psychedelic genre. I use a number of Jack heads, increasing in size, to line the right side of Jack. The inclusion of the image of him with a guitar is to promote him as an artist but also display his musical ability - his marketability not being in his physical style or 'coolness' but in his musical ability, that being what he wants to be judged on. As you can see, I included a yellow border like in the Motley Crue ad that I looked at, the white area at the bottom was likely going to be an area filled with comments and a star-rating but I do not feel this design is as good as it can be.
For a start I would like more room at the top for Elsewhere Head to go and maybe some more text, like a heading.
Monday, 10 April 2017
Ad in a Mag
Below, I have included a SlideShare of my research into the format behind promotional ads in magazines:
Saturday, 8 April 2017
Inner Sleeve - Album Cover

I was inspired by the vinyl disc designs of King Gizzard and the Lizard Wizard, which I discovered during my research. Notably, these discs include a splattery dissipated marble effect of sorts, typically with an intense amount of colour. I have no intention of creating a disc design for the album - since Jack would be using his own store-bought discs for the physical releases of the album - and therefore decided to use these designs to help create an inner sleeve for the album template.
The sleeve I created was a zoomed in crop of the white wall featured in the music video, the shadows being later saturated and coloured and placed through a Photoshop art filter in order to create the sprayed colour effect. The colour palette is consistent throughout the rest of the product and therefore helps to keep some semblance within the album as a whole, adding to the plausibility of this being a real product - which I aimed to create - as the palette maintained its consistency. One note to raise about the origin of the image I used could perhaps be that it helps with the entertainment and discussion of the product among fans: knowing the bit of trivia, that the inner sleeve comes from a screenshot in the music video. would likely help create a connection within the fanbase and to the artist - almost like an in-joke. Those who are aware of where the image came from are likely to spread the fact and make each product more appealing due to the cross-media relation between the two; this fact almost acts as an 'easter egg' of sorts, again linking to the Uses and Gratification theory of surveillance and knowledge. The final sleeve being pictured below:
Wednesday, 5 April 2017
Final Back - Album Cover

The final product includes some text and a barcode as to make it seem more real - when in reality Jack does not need these retail and copyright materials as he only needs a front cover. I inspected a couple of back covers and created something faintly reminiscent of the official copy right text - outlining the text to make it clearer. In terms of the track list, I again hand-wrote the list as to make it seem more indie however I had some issues in Photoshop as the image became extremely pixelated and could not be read when reduced in scale; I was forced to trace the text in Illustrator and transfer the file to Photoshop but nonetheless maintained the 'hand-written' style that I originally aimed to create. Below is a copy of the final back cover:
I have even included some examples from backcovers that I used as reference points in order to write some text about copyright, with a link to Jack's bandcamp also being provided.
Monday, 3 April 2017
Back Designs - Album Cover
Following the design process for the back cover earlier on my blog, I decided to use Photoshop in order to further develop a psychedelic back cover for the Weird Sky project. Notably, the key images used are Jack (the artist) and a brick wall - the photographs being taken by me.
The First
The Second
The Third
The First
Within this design, I tried to layer Jack's image and make the under layer a lot more saturated, hoping the desynced look would prove to be quite an interesting choice - alluding to the that same distortion seen within the front cover and throughout the video, as to symbolise drug use to adhere to conventions of the genre. I later include this layering technique in the final product, however the other designs in this post showcase my experimentation without it. Another point to raise is that I included the use of the liquify tool from Photoshop, adopting the same technique and design idea from my experimentation with Henrietta Harris' work. The colour palette used is a mix between green and pink and blue however I was unsure as to how I would proceed with the blue, the reason I included it was in order to make Jack have a very 'cool' and calm image as an artist - nonetheless I eventually come to the decision to reduce its use on the wall.
In this second design, I made a few changes to the first as I realigned the images of Jack as to make him stand out more, the issue is that his image is blended on both layers making it difficult to see him, especially due to the use of the liquify tool. On the topic of the colour used, I made the overall colours more saturated as to make them eye catching like the front cover and continued the colour palette of green and pink from the front. However, with the green ooze on the left (which was to contain the track list), I considered changing to pink and making the background green; I'd essentially invert the colour choices as to keep with the palette on the front but by flipping the background to be more green, I'd perhaps create some dissonance between the front and back that would appear quite artistic. But it doesn't look as good as I'd hoped...
As stated above, my third idea proved to look rather amateur and was not my final choice for the back cover. I flipped the text box and coloured it hot pink, then I liquified the image of Jack further and added a filter for the brick wall in the background to blend it better and make the image of Jack stand out. Overall, this design is an eyesore and the colours clash far too much, there is little change in colour or tone in this back cover. Jack doesn't stand out very clearly and the back is far too different from the front to create any sense of cohesion in the product had this been my choice for the back. In the end, I decided to use ideas from the first and second designs more in my final product than this third design.
Thursday, 30 March 2017
Final Front - Album Cover

In the first image, you can see the text is included but not finalised and the ooze is not yet concluded however as we move down the images it slowly becomes apparent that the ooze asset was included and all the relevant materials were recoloured and resized.
The Weird Sky text was resized in the third image as I included the 'square' previously discussed on the blog. The square relates back to the psychedelic artist Tame Impala, however it also helps to focus attention to the eye on the album and otherwise accentuate the design and what it is showing. In doing this, I think the border helps bring the album together and is a great addition to the final product. The final design is included below:
Tuesday, 28 March 2017
Front Designs - Album Cover
Following the design process and feedback from many people, I decided to use Photoshop in order to further develop a psychedelic front cover for the Weird Sky project. Notably, the key images used are an eye - the photographs being taken by me - however the sky uses a number of layers.
The First
In this first design, I decided to saturate the images a lot more - hoping the vibrancy would make the design eye-catching and conform to psychedelic convention. The colour of the sky remained blue as to clearly show it was a sky, in fact I ensured some of the ground was also visible so that the horizon would again reinforce that it is a sky. The continued use of the sky as a focus point is in order to relate back to the title of the project (Weird Sky), the colour perhaps also reflecting the title too as the high saturation lends itself to being 'weird', especially since the images are fairly mundane originally. Furthermore, the eye being edited into the sky helps to make the album appear more abstract and again 'weird' - to conform with conventions of the genre. I suppose that in some respect, the orange and blue in the design contrast enough to compliment one another and help draw focus to the eye. In terms of if I like this design, I feel that the eye's inclusion felt too jarring and didn't blend well into the image, so I decided to change this in later designs. However, while I standby the inclusion of blue to keep it looking like a sky, I feel that such a choice would be unique enough to be the final choice; Jack decided that perhaps the incorporation of different colours might help with the final decision so I underwent some more design ideas.
The Second
This second design, features a more pastel or soft colour palette. This choice came about by looking at a Tame Impala album cover (the one for Innerspeaker). Tame Impala's album still includes text in the corners but, as previously decided, I will not be pursuing this design idea for the text. A notable difference between this and the first is the eye being turned around; by turning the eye, the pupil feels more central and therefore has more focus drawn to it in relation to the rest of the album. However the white of the eye is still larger than the left, the lack of symmetry being an issue as there seems to be a lot of focus placed on symmetry through kaleidoscopic imagery and even the Tame Impala album I looked at - which featured a repeated image creating a perspective illusion of sorts. I decided to continue experimenting with colours as this palette seemed interesting but the pastel choice needed to change - likely making the cover more vibrant, like in the first design. Additionally, the eye could perhaps be better centered in some way. Below is the Tame Impala album in question:
The Third
As a follow on from the previous design, this clearly features the use of the same colours (purple, green, orange and so on). In this, I think the colours blend together very well and it is still clearly a sky; there are a number of colours that blend in this design which certainly works on its own but the music video was a little more selective in using a handful of vibrant primary colours in the edits - maybe something I should consider. As a result, I decided to again try reducing the number of colours involved in the palette. In terms of the imagery, the sky remains untouched but the eye was duplicated and overlaid over each layer to create a more symmetrical eye. The focus on symmetry here adheres to convention as previously noted but also makes the central image rather uncanny as it is close enough to a real eye but is clearly different slightly; due to this, it becomes unsettling and furthers the abstract design which I think was a great idea and will definitely continue into other designs.
The Fourth
I've struggled to decide on a palette and here I've been more selective and returned to the blue and orange, simply opting to make the blue less saturated but I don't think it works. The issue with this design is that it doesn't pop out enough, suggesting I perhaps need to look into a more vibrant choice of colours. I think the eye still works but could need some more fading. Overall I liked all of the designs up to this point but the fifth is what Jack and I decided on, therefore making it the front design that went on to receive more work - such as the inclusion of text and the 'leaky eye'. A screenshot of the conversation being included below:
The Fifth
The Sixth
The First
The Second
The Third
The Fourth
I've struggled to decide on a palette and here I've been more selective and returned to the blue and orange, simply opting to make the blue less saturated but I don't think it works. The issue with this design is that it doesn't pop out enough, suggesting I perhaps need to look into a more vibrant choice of colours. I think the eye still works but could need some more fading. Overall I liked all of the designs up to this point but the fifth is what Jack and I decided on, therefore making it the front design that went on to receive more work - such as the inclusion of text and the 'leaky eye'. A screenshot of the conversation being included below:
The Fifth
For this design, I was rather frustrated with my inability to decide on a colour palette and just went a bit crazy with the design. I included a lot of additional layers of sky that I did not blend properly, leading to the long prominent cut lines and pixelation. The pixelation also comes as a result of the severe saturation and colour manipulation the design underwent in Photoshop. I made sure to blend the eye more but keep the white more or less visible. In the end, Jack decided he liked this one more and so I went further with this design idea; the colour palette actually relates to the video very well as seen through the use of vibrant green and hot pink, plus these are the colours I highlighted as complimentary in my post about palettes - being inspired by artist Jack B Coulter who has synaesthesia.
The Sixth
Jack decided on the colour palette and basic design, however I decided to pursue a more pixelated design. With the fifth design, I included some long lines to cut and splice different tones of saturation and came up with a design that intentionally accentuated the distorted digital appearance that was apparent in the fifth design. I suppose the distortion comes as a way of reflecting the content of the album and the genre as it distorts one's perspective and - as seen in the music video I produced - clearly links to the digital effects at the end. The intentional use of these lines just reinforces how Jack, as an artist, is not too focused on looking 'good' or professional and sleek; the design is vibrant and fun and conforms much to the psychedelic conventions with appearing abstract in its imagery and colour choice. I suppose the colours also act as a homage to the Pop Art movement that influenced much of the work in the psychedelic genre too. In some ways I think that the colour choice does downplay the fact that it is a sky, however, more dedicated fans might be aware of the real image used and it could act as a means of building a connection through surveillance of information - as noted through Uses and Gratification theory.
Thursday, 23 March 2017
Draft Reactions - Album Cover
After asking around, I've managed to get a lot of verbal feedback and have recorded 2 encounters below. The third video is of me explaining the results of talking to a table of girls, in order to uncover a female perspective. However the third video does not include the girls as they weren't comfortable with being recorded, even through just audio. In fact, I did get a lot of feedback from guys but was unable to record as they were being unprofessional - swearing and disrupting the recording by snatching the phone. As a result I have little video evidence but nonetheless the feedback was helpful. Notably one of my male friends, Mo, was pretty shy but Daniel was rather unhelpful in his attitude so apologies.
As a matter of fact, Jack also offered an opinion and his certainly counts as he is effectively the client.
Essentially I learned that there was a preference for design number 4 but certainly most of my predictions proved true in terms of what people would think about each design. There seemed to be a clear confusion in regards to the eye and so I think it is perfect in terms of psychedelia as it is abstract. One point to raise is how my favourite design proved to not be as popular as I thought it would be, which is fine I suppose. Nonetheless, I will have to develop some covers based around this plan.
As a matter of fact, Jack also offered an opinion and his certainly counts as he is effectively the client.
Wednesday, 22 March 2017
Design Drafts - Album Cover
I drew up some initial ideas for the album cover and they are shown below. I will be discussing them by number with the top left being 1, top right being 2, bottom left being 3 and bottom right being 4. I will also be going around asking people for their thoughts in school.
1
This design is rather reminiscent of Weird Sky and as a result I've decided to include a sky in the background to maintain that key image. The one thing I've tried to do is include some Dada style with the potential for manipulating a real image of Jack and having the head open up to reveal some goo exploding from it with Weird Sky written in the goo as it is also sailing through the air. It's quite imaginative and surreal but I am hesitant to include Jack's head as the primary image in another album. I do actually like it a lot and think it's the most developed idea, but I am still open to feedback and will soon see which design is best. My one issue is the text, the Weird Sky is perfect in terms of the style as it is based on the design I used in the music video, however the placement of the Elsewhere Head seems off to me - perhaps centering it would be better.
2
This idea has Jack on the album but as a silhouette, more of a call back to the original idea I had awhile back when we initially thought about creating the Weird Sky album. Notably I chose to keep the lenses of his glasses white as to make his silhouette distinguishable. However, I think it's too lazy and doesn't feel as trippy as the other ideas. Sure editing the sky to be psychedelic and abstract might work but I feel there are better ways of following psychedelic convention.
3
This image is just a goblin, it is extremely unrelated to the album but I think it looks cool. This is effectively the style Thee Oh Sees would follow in having their cover not relate to the content or title of the album, it's just effectively a random illustration that is psychedelic in its detail and abstract concept. This is perhaps similar to the fish design I made for Shit Music but clearly that had some possible symbolism behind it whereas this is an irrelevant image. One thing to note however is the position of the text, the position is similar to that of Tame Impala's album. Typically the artist leaves his name on a circular sticker over the front cover but on the cover shown below the text is in the top corner - a possible placement I have considered as he is a psychedelic artist.
4
This is a design that I am conflicted about, it could certainly be improved by adding the text from design number 1 but at least it has centered text. I am unsure about the placement of the clouds actually, I might just have it oozing some goo as to relate to the lyrics in Mystic Optician along with the art for that album. Also in terms of the clouds, I am not sure whether or not to include them so prominently, would I have to illustrate them and add them to the cover or would a simple photo image do? I am unsure but there is definitely potential in this design.
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